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Scenario Encounter
Type
Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 5 Cards
The Redhorn Gate (x3)
2
2 

Secrecy 2.

Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.

Road to Rivendell (x3)
3
5 

Secrecy 2.

Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.

The Dunland Trap (x3)
3 1 2 0 2 4 ★ 5 
Gondor. Ranger.

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... –The Two Towers

The Three Trials (x3)
2 1 1 0 2 3 ★ 3 
Noldor. Scout.

Secrecy 2.

"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring

The Nîn-in-Eilph (x3)
3 2 0 1 2 4 ★ 5 
Dale. Scout.

Secrecy 2.

Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit